Synodiporia App
Apr. 28th, 2015 03:22 amP L A Y E R;
NAME: Queenie
AGE: 22
PLAYER JOURNAL:
queensbeforekings
TIMEZONE: EST
CONTACT: PM and
queensbeforekings
OTHER CHARACTERS PLAYED: Jason Todd
C H A R A C T E R;
NAME: Fifth Generation Anti Shadow Suppression Weapon Labrys
CANON: Persona 4: Arena
POINT IN CANON: Mid-way through P4:UA (the P3 route)
AGE: She's a robot. She appears to be 16/17 years old.
APPEARANCE: the bae.
CANON HISTORY: Labrys on the Megami-Tensei Wiki (focuses more on the events inside the TV) and at Giant Bomb (this is a little more indepth on her time at the facility).
CANON PERSONALITY:
When we first meet Labrys under the guise of the Student Council President, she comes off as commanding and capable; her main focus is the school and being the best President she can be for her student body. This is the kind of person Labrys wants to be; she wants others to depend on her and her skills so that she can make their lives better. Though Labrys stumbles upon finding out who and what she really is, this part of herself is key to her personality. She puts off her own desires to go to school and live a ‘normal’ life in order to find whoever was trying to hurt her friends. She always puts the desires and needs of others first.
Labrys’ desire to help others often makes her appear more outgoing than she really is. For the most part, she’s actually pretty shy and unsure. The world at large is a pretty strange place for her; it’s not scary, but Labrys really doesn’t know how to handle it sometimes. People are so strange. She has some knowledge in her databanks about society and culture, but it’s largely from hearing the experiences of others rather than experiencing things for herself. She will ask questions, though! Usually only to those she knows, but she isn’t afraid to look for the truth.
Instead of being from the very end of P4:A, Labrys is from the midpoint of P4:UA. In all honesty, Labrys's personality doesn't change much during this leap-- the changes that do occur have more to do with the situations around her-- anxiety over her new situation, the need to try and find her place in this group of friends, and the protective urge to find Aigis, Mitsuru, and Akihiko. Her personality doesn't change much at all between the two games. If anything, you could just say that she's more wary and more guarded due to all of the sudden events in her life. By the end, she learns how to truly open up to people but for now, she's the same as she's always been.
One change between the two games is that Shadow Labrys is now a permanent part of Labrys’s psyche and in many ways, her own person. Despite sharing her body with Labrys, residing in the second black-box the scientists at the Kirijo Group installed in her, the Shadow has her own Persona and her own autonomy. She wants to protect Labrys because as much as she is Herself she’s also Labrys. Two halves of a whole. But this doesn’t necessarily make her nice.
Shadow Labrys is cruel, abrasive, and totally fine with destroying everything in her way. Though her words display a kind of reckless cruelty, she's actually fairly focused with where she takes her destruction; it always links back to her. Her problems become everyone's problems. Her issues become everyone's issues. In all honesty, Shadow Labrys is selfish! But selfish because she is dying for people to look at her and acknowledge her struggle. It’s childish, but I wouldn't say anything to her-- it would probably end up with her axe in your face.
Labrys was intentionally given faulty programming. They wanted to create a conflict that would make her wish she was human and reject her true self, thus triggering a Shadow that would hopefully become a Persona, should she learn to accept herself. The researchers were not nice people. They put her through pain on purpose. It’s settled down a little, thankfully, but it’s still lurking in her brain somewhere.
A large part of Labrys feels guilty for all of the things she’s done, despite the fact that it was against her will. Though she had no desire to destroy her sister units and was literally forced to do so, Labrys feels so awful about it. I believe that a large part of Labrys’ character is her want of redemption. Though she isn’t truly guilty, she perceives herself to be and thus seeks to redeem herself in some way. At the end of Persona 4: Arena, Labrys sets aside her own desires to bring an evil individual to justice rather than do what she wants in life. She wants to help, yes, but she also feels that she must; she wasn’t able to save Unit 024, her only friend from the facility, from being destroyed.
She’d like to help the friends she made in Inaba live to see the day that 024 didn’t.
POINT OF DEPARTURE: This Labrys has been to a previous world called Ruby City. There, she was trapped as a member of a small population in a dystopian city that would occasionally undergo odd or unexplainable events such as a food shortage, body swapping, and monster attacks. It was not fun for literally anyone. People arrived by train at seemingly random, in different parts of timelines and from different worlds. While she was there, Labrys ended up seeing many of her friends from her world-- and making a few from her world she'd never get a chance to meet otherwise.
Unfortunately, it was still a dystopian city that was repeatedly attacked by monsters and her friends disappeared one at a time, leaving her all alone. Labrys changed in this city. She grew as a person, her ego developing quickly and her understanding of emotions deepening. She has, however, become—less eager to become attached to others. She’s been hurt, been left alone, and even once experienced death. She was literally ripped apart in a mockery of a Holy Grail War. She’s found that being a person is hard. Very hard. But she’s worked on it. A lot of her growth and experience was gained here and she wouldn’t trade those memories, even the very hard ones.
Lessons learned are worth the hardships experienced.
ABILITIES:
-Labrys is referred to as a “mechanical maiden”; basically, she’s a robot and thus is given her all the basic abilities and benefits that come with being a robot. Her physical strength and capabilities far exceed those of a normal human being and her reaction time is heightened considerably. If provoked, Labrys’ physical strength is phenomenal. She managed to break herself out of a container built to withstand strength twice Labrys’ recorded limit. According to the researcher there as she was breaking out, “[Labrys’] outputting almost 220% of [her] theoretical strength limit, even though [her] joint actuators are operating only at 70% capacity”. Meaning, basically, this: you won’t like her when she’s angry.
-Along with that, Labrys has the ability to use her Persona, Ariadne, in combat situations. Named after the Greek figure in charge of the labyrinth who helped Theseus kill the Minotaur by giving him a ball of red string and a sword, Ariadne uses a red sting as a weapon that resembles a labyrinth itself. Oftentimes, Ariadne traps the opponent while Labrys goes in for the win.
-Labrys is able to influence the way others perceive her due to some special equipment she has installed; if she so chooses, she can look like anyone. In the game, her Shadow takes on Teddie’s form to MC the Grand-Prix.
-Technically, Labrys can fly. Her axe attaches to her back and it is equipped with thrusters that allow her to get extra momentum in her swings. Unfortunately, they don’t move. So it’s really only good for longer leaps and bounds on a horizontal plane where her natural abilities wouldn’t be enough.
-Labrys owns a giant labrys (ha), a Grecian two-headed axe. It is as tall as she is and about roughly the same bodyweight. As previously mentioned, her axe has thrusters on it that activate independently to provide extra momentum in hits. If you’re curious, you can watch her fighting style here.
-Somewhere in her head, Labrys has a non-functioning GPS. The scientists never had a reason to turn it on, so it’s basically useless as-is.
INVENTORY; Labrys will have a set of clothes-- not her uniform from the game, that was lost a while ago in RC-- and her axe. She's a fairly low-maintenance kind of gal.
ANYTHING ELSE WE SHOULD KNOW? Labrys will be a Veteran! I am still trying to figure out how I want her to be introduced, though. Also:

S A M P L E S;
ACTIONSPAM SAMPLE: Labrys on the Test Drive
PROSE SAMPLE: Inspired partially by prompt #23
The air was so hot it smacked you in the face, made you sweat almost immediately, getting under your skin, into your mouth, down your throat. Your lungs were on fire and the oxygen seemed to evaporate before it even got to you. It wasn't impossible to breathe; but it was difficult. There were televisions stacked on top of one another, showing flickering scenes of static and dead machinery. The closer you looked, the closer it was to see; this wasn't just machinery. These were robots, shattered into a million pieces.
Their pieces lay strewn in great piles outside of the television, hanging from some indecipherable point on the darkened ceiling, empty faces with blank eyes, wires exposed and faces cracked. The wreckage of something great and terrible, their bodies piled to a massive labyrinth, guarded by a hulking beast. Asterius roared and the earth below shook as he prowled the halls with all the intensity of a caged animal, his chains tying him down to the red hot pits below.
In the middle was a girl in a long white dress. She flickered, like the static on a television; one moment human, with soft hands and soft curves, the next a robot, with the hard lines of metal plating. She held a red ball of string, staring at a large screen showing a smiling face. A girl with soft eyes and a gentle mouth, she shaped words that were given no sound.
But, to the trained eye, it almost looked like 'I Love You'.
And then her throat is crushed and the beautiful light in her eyes withers away.
Labrys stared at her sister with large red eyes, tears slipping down her face.
NAME: Queenie
AGE: 22
PLAYER JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
TIMEZONE: EST
CONTACT: PM and
OTHER CHARACTERS PLAYED: Jason Todd
C H A R A C T E R;
NAME: Fifth Generation Anti Shadow Suppression Weapon Labrys
CANON: Persona 4: Arena
POINT IN CANON: Mid-way through P4:UA (the P3 route)
AGE: She's a robot. She appears to be 16/17 years old.
APPEARANCE: the bae.
CANON HISTORY: Labrys on the Megami-Tensei Wiki (focuses more on the events inside the TV) and at Giant Bomb (this is a little more indepth on her time at the facility).
CANON PERSONALITY:
When we first meet Labrys under the guise of the Student Council President, she comes off as commanding and capable; her main focus is the school and being the best President she can be for her student body. This is the kind of person Labrys wants to be; she wants others to depend on her and her skills so that she can make their lives better. Though Labrys stumbles upon finding out who and what she really is, this part of herself is key to her personality. She puts off her own desires to go to school and live a ‘normal’ life in order to find whoever was trying to hurt her friends. She always puts the desires and needs of others first.
Labrys’ desire to help others often makes her appear more outgoing than she really is. For the most part, she’s actually pretty shy and unsure. The world at large is a pretty strange place for her; it’s not scary, but Labrys really doesn’t know how to handle it sometimes. People are so strange. She has some knowledge in her databanks about society and culture, but it’s largely from hearing the experiences of others rather than experiencing things for herself. She will ask questions, though! Usually only to those she knows, but she isn’t afraid to look for the truth.
Instead of being from the very end of P4:A, Labrys is from the midpoint of P4:UA. In all honesty, Labrys's personality doesn't change much during this leap-- the changes that do occur have more to do with the situations around her-- anxiety over her new situation, the need to try and find her place in this group of friends, and the protective urge to find Aigis, Mitsuru, and Akihiko. Her personality doesn't change much at all between the two games. If anything, you could just say that she's more wary and more guarded due to all of the sudden events in her life. By the end, she learns how to truly open up to people but for now, she's the same as she's always been.
One change between the two games is that Shadow Labrys is now a permanent part of Labrys’s psyche and in many ways, her own person. Despite sharing her body with Labrys, residing in the second black-box the scientists at the Kirijo Group installed in her, the Shadow has her own Persona and her own autonomy. She wants to protect Labrys because as much as she is Herself she’s also Labrys. Two halves of a whole. But this doesn’t necessarily make her nice.
Shadow Labrys is cruel, abrasive, and totally fine with destroying everything in her way. Though her words display a kind of reckless cruelty, she's actually fairly focused with where she takes her destruction; it always links back to her. Her problems become everyone's problems. Her issues become everyone's issues. In all honesty, Shadow Labrys is selfish! But selfish because she is dying for people to look at her and acknowledge her struggle. It’s childish, but I wouldn't say anything to her-- it would probably end up with her axe in your face.
Labrys was intentionally given faulty programming. They wanted to create a conflict that would make her wish she was human and reject her true self, thus triggering a Shadow that would hopefully become a Persona, should she learn to accept herself. The researchers were not nice people. They put her through pain on purpose. It’s settled down a little, thankfully, but it’s still lurking in her brain somewhere.
A large part of Labrys feels guilty for all of the things she’s done, despite the fact that it was against her will. Though she had no desire to destroy her sister units and was literally forced to do so, Labrys feels so awful about it. I believe that a large part of Labrys’ character is her want of redemption. Though she isn’t truly guilty, she perceives herself to be and thus seeks to redeem herself in some way. At the end of Persona 4: Arena, Labrys sets aside her own desires to bring an evil individual to justice rather than do what she wants in life. She wants to help, yes, but she also feels that she must; she wasn’t able to save Unit 024, her only friend from the facility, from being destroyed.
She’d like to help the friends she made in Inaba live to see the day that 024 didn’t.
POINT OF DEPARTURE: This Labrys has been to a previous world called Ruby City. There, she was trapped as a member of a small population in a dystopian city that would occasionally undergo odd or unexplainable events such as a food shortage, body swapping, and monster attacks. It was not fun for literally anyone. People arrived by train at seemingly random, in different parts of timelines and from different worlds. While she was there, Labrys ended up seeing many of her friends from her world-- and making a few from her world she'd never get a chance to meet otherwise.
Unfortunately, it was still a dystopian city that was repeatedly attacked by monsters and her friends disappeared one at a time, leaving her all alone. Labrys changed in this city. She grew as a person, her ego developing quickly and her understanding of emotions deepening. She has, however, become—less eager to become attached to others. She’s been hurt, been left alone, and even once experienced death. She was literally ripped apart in a mockery of a Holy Grail War. She’s found that being a person is hard. Very hard. But she’s worked on it. A lot of her growth and experience was gained here and she wouldn’t trade those memories, even the very hard ones.
Lessons learned are worth the hardships experienced.
ABILITIES:
-Labrys is referred to as a “mechanical maiden”; basically, she’s a robot and thus is given her all the basic abilities and benefits that come with being a robot. Her physical strength and capabilities far exceed those of a normal human being and her reaction time is heightened considerably. If provoked, Labrys’ physical strength is phenomenal. She managed to break herself out of a container built to withstand strength twice Labrys’ recorded limit. According to the researcher there as she was breaking out, “[Labrys’] outputting almost 220% of [her] theoretical strength limit, even though [her] joint actuators are operating only at 70% capacity”. Meaning, basically, this: you won’t like her when she’s angry.
-Along with that, Labrys has the ability to use her Persona, Ariadne, in combat situations. Named after the Greek figure in charge of the labyrinth who helped Theseus kill the Minotaur by giving him a ball of red string and a sword, Ariadne uses a red sting as a weapon that resembles a labyrinth itself. Oftentimes, Ariadne traps the opponent while Labrys goes in for the win.
-Labrys is able to influence the way others perceive her due to some special equipment she has installed; if she so chooses, she can look like anyone. In the game, her Shadow takes on Teddie’s form to MC the Grand-Prix.
-Technically, Labrys can fly. Her axe attaches to her back and it is equipped with thrusters that allow her to get extra momentum in her swings. Unfortunately, they don’t move. So it’s really only good for longer leaps and bounds on a horizontal plane where her natural abilities wouldn’t be enough.
-Labrys owns a giant labrys (ha), a Grecian two-headed axe. It is as tall as she is and about roughly the same bodyweight. As previously mentioned, her axe has thrusters on it that activate independently to provide extra momentum in hits. If you’re curious, you can watch her fighting style here.
-Somewhere in her head, Labrys has a non-functioning GPS. The scientists never had a reason to turn it on, so it’s basically useless as-is.
INVENTORY; Labrys will have a set of clothes-- not her uniform from the game, that was lost a while ago in RC-- and her axe. She's a fairly low-maintenance kind of gal.
ANYTHING ELSE WE SHOULD KNOW? Labrys will be a Veteran! I am still trying to figure out how I want her to be introduced, though. Also:

S A M P L E S;
ACTIONSPAM SAMPLE: Labrys on the Test Drive
PROSE SAMPLE: Inspired partially by prompt #23
The air was so hot it smacked you in the face, made you sweat almost immediately, getting under your skin, into your mouth, down your throat. Your lungs were on fire and the oxygen seemed to evaporate before it even got to you. It wasn't impossible to breathe; but it was difficult. There were televisions stacked on top of one another, showing flickering scenes of static and dead machinery. The closer you looked, the closer it was to see; this wasn't just machinery. These were robots, shattered into a million pieces.
Their pieces lay strewn in great piles outside of the television, hanging from some indecipherable point on the darkened ceiling, empty faces with blank eyes, wires exposed and faces cracked. The wreckage of something great and terrible, their bodies piled to a massive labyrinth, guarded by a hulking beast. Asterius roared and the earth below shook as he prowled the halls with all the intensity of a caged animal, his chains tying him down to the red hot pits below.
In the middle was a girl in a long white dress. She flickered, like the static on a television; one moment human, with soft hands and soft curves, the next a robot, with the hard lines of metal plating. She held a red ball of string, staring at a large screen showing a smiling face. A girl with soft eyes and a gentle mouth, she shaped words that were given no sound.
But, to the trained eye, it almost looked like 'I Love You'.
And then her throat is crushed and the beautiful light in her eyes withers away.
Labrys stared at her sister with large red eyes, tears slipping down her face.