unit031: (and leѕѕ lιғe)
unit031 ([personal profile] unit031) wrote2013-05-14 08:24 pm

Ruby City app.

PLAYER
Name: Queenie
Age: 20
Personal Journal: [personal profile] queensbeforekings
E-mail: imaginingautumn@yahoo.com
AIM/MSN/etc: autumnimagining (AIM), aqueenamongstkings (Skype), and queensbeforekings (Plurk)

CHARACTER
Name: Fifth Generation Anti-Shadow Suppression Weapon Labrys
Canon: Persona 4: Arena
Age: 13 / Appears around 17 (Robot, so she doesn't technically age)
Timeline: Directly after the events in Persona 4: Arena
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

When we first meet Labrys under the guise of the Student Council President, she comes off as commanding and capable; her main focus is the school and being the best President she can be for her student body. This is the kind of person Labrys wants to be; she wants others to depend on her and her skills so that she can make their lives better. Though Labrys stumbles upon finding out who and what she really is, this part of herself is key to her personality. She puts off her own desires to go to school and live a ‘normal’ life in order to find whoever was trying to hurt her friends. She always puts the desires and needs of others first.

Labrys’ desire to help others often makes her appear more outgoing than she really is. For the most part, she’s actually pretty shy and unsure. The world at large is a pretty strange place for her; it’s not scary, but Labrys really doesn’t know how to handle it sometimes. People are so strange. She has some knowledge in her databanks about society and culture, but it’s largely from hearing the experiences of others rather than experiencing things for herself. She will ask questions, though! Usually only to those she knows, but she isn’t afraid to look for the truth.

A large part of Labrys feels guilty for all of the things she’s done, despite the fact that it was against her will. Though she had no desire to destroy her sister units and was literally forced to do so, Labrys feels so awful about it. I believe that a large part of Labrys’ character is her want of redemption. Though she isn’t truly guilty, she perceives herself to be and thus seeks to redeem herself in some way. At the end of Persona 4: Arena, Labrys sets aside her own desires to bring an evil individual to justice rather than do what she wants in life. She wants to help, yes, but she also feels that she must; she wasn’t able to save Unit 024, her only friend from the facility from being destroyed. She’d like to help the friends she made in Inaba live to see the day that 024 didn’t.

Some emotions are a little beyond Labrys at this point. Though her ego has developed a good bit, she doesn’t have names for some of the things she may feel. She knows happiness, sadness, anger- basic stuff. But some of the more complex stuff may take her some time to grasp; she hasn’t had the time to feel certain things yet, being locked away in a box for 13 years and all.

Background: Labrys on the Megami-Tensei Wiki (focuses more on the events inside the TV) and at Giant Bomb (this is a little more indepth on her time at the facility).

Strengths/Weaknesses: Your characters’ strengths and weaknesses, which may include physical, psychological and emotional.

+ If provoked, Labrys’ physical strength is phenomenal. She managed to break herself out of a container built to withstand strength twice Labrys’ recorded limit. According to the researcher there as she was breaking out, “[Labrys’] outputting almost 220% of [her] theoretical strength limit, even though [her] joint actuators are operating only at 70% capacity”. Meaning, basically, this: you won’t like her when she’s angry.
+/- At the end of each fight, Labrys absorbed the data kept on each of her sister’s Plume of Dusk, giving her their thoughts, memories, and emotions. At one point in the game, Labrys is escaping the facility and as she’s running, she notices that she can smell and hear the ocean and that all the trees around her are cedar and indigenous to the area; she didn’t know these things on her own. Her sisters gave them to her. Labrys is a fountain of random information, but there are still some holes in her data. The girl is clueless in social situations.
-As an earlier generation robot, Labrys’ system cannot utilize guns. Her regulatory system just isn’t equipped to handle that amount of heat; guns get really, really hot.
-Labrys was intentionally given faulty programming. They wanted to create a conflict that would make her wish she was human and reject her true self, thus triggering a Shadow that would hopefully become a Persona, should she learn to accept herself. The researchers were not nice people. They put her through pain on purpose. It’s settled down a little, thankfully, but it’s still lurking in her brain somewhere.
-Skewed self-image. Though she accepts who she is, Labrys is far from happy with herself. She seeks to redeem herself for all her “sins” though they honestly aren’t her fault.

Abilities:

-Labrys is referred to as a “mechanical maiden”; basically, she’s a robot and thus is given her all the basic abilities and benefits that come with being a robot. Her physical strength and capabilities far exceed those of a normal human being and her reaction time is heightened considerably.
-Along with that, Labrys has the ability to use her Persona, Ariadne, in combat situations. Named after the Greek figure in charge of the labyrinth who helped Theseus kill the Minotaur by giving him a ball of red string and a sword, Ariadne uses a red sting as a weapon that resembles a labyrinth itself. Oftentimes, Ariadne traps the opponent while Labrys goes in for the win.
-Labrys is able to influence the way others perceive her due to some special equipment she has installed; if she so chooses, she can look like anyone. In the game, her Shadow takes on Teddie’s form to MC the Grand-Prix.
-Technically, Labrys can fly. Her axe attaches to her back and it is equipped with thrusters that allow her to get extra momentum in her swings. Unfortunately, they don’t move. So it’s really only good for longer leaps and bounds on a horizontal plane where her natural abilities wouldn’t be enough.
-Labrys owns a giant labrys (ha), a Grecian two-headed axe. It is as tall as she is and about roughly the same bodyweight. As previously mentioned, her axe has thrusters on it that activate independently to provide extra momentum in hits. If you’re curious, you can watch her fighting style here.
-Somewhere in her head, Labrys has a non-functioning GPS. The scientists never had a reason to turn it on, so it’s basically useless as-is.

First Person:

[ Labrys pulls herself up onto the roof, the her chain arm infinitely useful in climbing things that her flight capabilities couldn't manage (and also in punching, but that was for another time). ]

Hup!

[ She lands in a neat crouch, her axe collapsed and strapped to her back. A very small crack appears underneath her as she hits the ground and she grimaces slightly when she sees it. It wasn’t enough to damage the structural integrity of the building, but… ]

Oops.

[ Standing up, Labrys quickly trots over to the farthest edge of the building. What a view. A small smile spreads across her face as she absorbs the sight of the lit up city. Wow. Labrys might be imprisoned against her will but- damn. It was still pretty. ]

Third Person:

The fog was cold and damp, even through the windows of the train car. Not that Labrys knew hot and cold, really. The concepts, yes; she was aware that some things were warm and some things were not but she could not actually feel it. She blinked, her optics going in and out of focus as she woke up. Huh. Funny. She was sure that Mitsuru’s tinted windows wouldn’t let this much light in. That’s stra-

Wait. Wait.This wasn’t the limo. There wasn’t a single familiar face in sight; there wasn’t any face in sight. Where was Aigis? Akihiko? Grabbing the seat in front of her in a hurried motion to get up, Labrys accidentally dented the metal of the seat, forming the imprints of her fingers. But she honestly didn’t care about that right now. Something in her pocket clinked against her leg. She blinked. Wait. She had pockets? Hidden in the pleats of her skirt, Labrys pulled a silver…something out of her pocket. She eyed it thoughtfully, trying to decide what it was before putting it back. That mystery could wait. Where was- She took a step forward, the metal of her foot clanging against something. Momentarily distracted, she looked down. Her axe laid there, handle fully extended, just waiting for her to pick it up. Labrys didn’t hesitate to pick the weapon up off the ground. The weight was familiar; it was comforting.

The door sat there as benignly as possible. It just sort of waited; doors are good at that kind of thing. When Labrys was good and ready, she’d make her way to that door and see what lay outside of this…thing. She had never seen anything like this; it was like a car but…bigger? And even Labrys knew not everyone drove limo’s around. Axe first, Labrys descended the steps of the strange machine out onto a platform of some kind.

“Hello?” she called, looking around. An uneasy feeling rose in her chest. Had…had she been thrown in a TV again? Oh hell no. Her hands tightened on the handle of her axe. A bit of ire entered her tone. “Hey, is anybody out there?”